Hey, I'm Sebastian.Game Designer with focus on Level and System Design.
Recent Projects
About Me:
Hi! I’m Sebastian Dreschmann, a Game Designer with a focus on Level and System Design.Since March 2024, I’ve been studying Game Production & Management at the University of Applied Sciences Neu-Ulm, where I’m learning how to bring creative ideas to life through thoughtful design and strong production methods.Before moving into game development, I spent several years working independently as an insurance specialist. That experience taught me how to communicate clearly, stay organized, and understand what truly motivates people – all of which now influence how I design engaging player experiences.My goal is to create games that truly inspire and captivate players – through meaningful systems, immersive worlds, and powerful moments of interaction.
Contact me directly or click on the links below for social media and my portfolio:
role: game design | level and system design
The fate of the Pookis lies in your hands!
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The Pookis once lived in harmony until a mysterious lightning bolt struck the Life Tree and shattered its crystal, the source of all balance. The island broke apart, scattering the Pookis across the skies and leaving their world in ruins. Separated and lost, they now wait for someone to bring them back together. Only you can save them and restore balance to their realm.
umbra
role: Game Design | enviroment art
umbra is a Top-Down 3D science fiction horror survival game.
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The game UMBRA, which was originally created as a 2.5D project as part of the HNU Game Jam, was converted into a full 3D version for Games.Kickstart.
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HNU Winter GameJam 2024 Winner In the categories best game and best sound!
Neo Tokyo akimbo VR
role: Game Design | weapon Design & art | Enviroment art
NEO TOKYO: AKIMBO VR is a VR action game.
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Police drones are approaching the gigantic mega-building—the secret hideout of your criminal organization. With a state-of-the-art Neo-Katana in one hand and a pulse gun in the other, you must now hold the waves until your men have safely disappeared underground.
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The VR action game NEO TOKYO: AKIMBO VR is the result of a collaborative project by Jennifer Bell, Lars Gohde, Emil Judin, Sebastian Dreschmann, Kevin Bruno and Marius Maucher. It was developed in just 48 hours during the second Game Jam at the Neu-Ulm University of Applied Sciences.
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HNU Summer GameJam 2025 Winner!